Learn design at the d.school
Whether you’re a design major or looking for skills to amplify your field of study, we’ve got something for you!
Our project-based and experiential classes and degree programs help Stanford students collaborate and tackle real-world challenges.
We offer a Bachelor’s degree program, a Master’s degree program, and elective classes for Stanford students at all seven schools.
Who can take classes at Stanford?
d.school classes are open to students enrolled at Stanford. Some courses are open only to declared majors or master’s students. Others are open to the entire student body. We also offer several programs for university students beyond Stanford, business leaders, designers, and educators. Explore our Professional Learners page for more information.
How can i learn about the undergraduate design MAJOR?
Click here to explore the Undergraduate Design Program website.
How can I learn about the master’s program?
Information about admissions and requirements can be found on our Stanford Design Program site.
WHEN CHOOSING AN ELECTIVE, Should I take a class related to my degree program?
We encourage students to take classes that will challenge their existing disciplinary mindset. Take a look at our current class offerings below.
How do I stay up to date about classes at the d.school?
BS Design Degree
Students in our undergraduate program gain an engineering depth and learn to design using a wide range of materials in many contexts.
MS Design Degree
Our 2-year graduate program is project-based and highly immersive. Students learn the skills needed to tackle big design challenges and build with purpose and intention.
Browse our electives
If you’re looking for a class that’s open to all Stanford students, you’re in the right place!
Check out our list of current offerings below.
Current Quarter
Winter 2025
- All Quarters
- Fall
- Winter
- Spring
- All Classes
- Core Classes
- Boost Classes
- Pop-Out Classes
- Any Day
- Monday
- Tuesday
- Wednesday
- Thursday
- Friday
- Weekend
- Any
- Graduate Only
- Undergraduate Only
- Core
-
boost
Design for Healthy Friendships : A Multi-Level Approach to Social Connection
- CORE
- Core
- core
- Core
- Core
- core
- Core
- core
- Core
- Core
- Core
- Boost
- CORE
- Core
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Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.
-
Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.
-
Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.
- Core
- Boost
- Boost
- Core
-
Core
Design for Learning : Generative AI for Collaborative Learning
- Boost
- Core
- CORE
- Core
- CORE
- Core
- core
- Core
- Core
- core
- core
- CORE
- Core
- Core
- Core
-
Core
Systems Design for Health : Reimagining Stanford Campus Town Center
-
Core
Negotiation by Design : Applied Design Thinking for Negotiators
-
CORE
View from the Future : Speaker Series with Industry Pioneers Designing the Future
- Core
- Core
- Core
- Core
- Core
- Core
- Core
- Core
- Boost
- Core
- Core
- BOOST
- boost
- Core
- Core
- Boost
- Boost
- Core
- Core
- Boost
-
*Make/Shift experiences are 3 hour, no-credit experimental learning experiences for students to help the d.school determine what to potentially “make” or “shift” from this experience into a full-quarter, for-credit elective course.
- Core
- Boost
-
Boost
Conversations in the Wild: Art of Navigating Difficult Encounters
- Boost
- Core
- Boost
-
Boost
Design Decoded: Human Interaction in a Digital Versus Analog World
- BOOST
- Core
- BOOST
- Core
- Boost
- Boost
- CORE
- Boost
-
Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.
-
Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.
-
Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.
POP-OUT: Design for Health: Exploring New Frontiers with Virtual Reality
-
Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.
-
Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.
-
Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.
-
Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.
POP-OUT: Controlling the Narrative: Building a legacy through film and business
-
Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.
-
Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.
-
Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.
-
Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.
-
Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.
-
Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.
-
Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.
POP-OUT: Smells Like Team Spirit: Collaborating for Creativity
-
Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.
- Pop-Out
-
Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.
POP-OUT: Design Insider / Outsider: Cultural Lenses in Empathy
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Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.
POP OUT: No One Saw it Coming: Experiential Futures and Foresight
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Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.
-
Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.
-
Pop-outs are immersive and take place out in the world at locations specific to the topic of the workshop. Each focuses on 1-2 design abilities. No credit offered. Length varies.